DrawBillboard method
void
DrawBillboard()
override
Draw a billboard texture
Implementation
@override
void DrawBillboard(
Camera3D camera,
Texture texture,
Vector3 position,
double scale,
Color tint,
) => _ffi.DrawBillboard(
Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
scale,
Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);