CheckCollisionPointTriangle method

  1. @override
bool CheckCollisionPointTriangle(
  1. Vector2 point,
  2. Vector2 p1,
  3. Vector2 p2,
  4. Vector2 p3,
)
override

Check if point is inside a triangle

Implementation

@override
bool CheckCollisionPointTriangle(
  Vector2 point,
  Vector2 p1,
  Vector2 p2,
  Vector2 p3,
) => _ffi.CheckCollisionPointTriangle(
  Vector2$.Ref1(point).asNativePointer<Vector2C>().ref,
  Vector2$.Ref2(p1).asNativePointer<Vector2C>().ref,
  Vector2$.Ref3(p2).asNativePointer<Vector2C>().ref,
  Vector2$.Ref4(p3).asNativePointer<Vector2C>().ref,
);