GetSplinePointBezierQuad method

Vector2C GetSplinePointBezierQuad(
  1. Vector2C p1,
  2. Vector2C c2,
  3. Vector2C p3,
  4. double t,
)

Get (evaluate) spline point: Quadratic Bezier

Implementation

Vector2C GetSplinePointBezierQuad(Vector2C p1, Vector2C c2, Vector2C p3, double t)
  => _GetSplinePointBezierQuad(p1, c2, p3, t);