GetCameraViewMatrix method

  1. @override
Matrix GetCameraViewMatrix(
  1. StructPointer<Camera3D> camera
)
override

Returns the view matrix for camera.

Implementation

@override
Matrix GetCameraViewMatrix(
  StructPointer<Camera3D> camera,
) => Matrix$.Extract1(
  (p) => _ffi.GetCameraViewMatrix(
    camera.asNativePointer(),
  ).toDart(p.asNativePointer()),
);