QuaternionToAxisAngle function
void
QuaternionToAxisAngle(
- Quaternion q,
- StructPointer<
Vector3> outAxis, - MemoryPointer<
RFloat> outAngle
Implementation
void QuaternionToAxisAngle(
Quaternion q,
StructPointer<Vector3> outAxis,
MemoryPointer<RFloat> outAngle,
) => _module.QuaternionToAxisAngle(q, outAxis, outAngle);