GetWorldToScreenEx function
Implementation
Vector2 GetWorldToScreenEx(
Vector3 position,
Camera3D camera,
int width,
int height,
) => _module.GetWorldToScreenEx(position, camera, width, height);
Vector2 GetWorldToScreenEx(
Vector3 position,
Camera3D camera,
int width,
int height,
) => _module.GetWorldToScreenEx(position, camera, width, height);