GetSplinePointLinear function
Implementation
Vector2 GetSplinePointLinear(
Vector2 startPos,
Vector2 endPos,
double t,
) => _module.GetSplinePointLinear(startPos, endPos, t);
Vector2 GetSplinePointLinear(
Vector2 startPos,
Vector2 endPos,
double t,
) => _module.GetSplinePointLinear(startPos, endPos, t);