GetRayCollisionQuad function
Implementation
RayCollision GetRayCollisionQuad(
Ray ray,
Vector3 p1,
Vector3 p2,
Vector3 p3,
Vector3 p4,
) => _module.GetRayCollisionQuad(ray, p1, p2, p3, p4);
RayCollision GetRayCollisionQuad(
Ray ray,
Vector3 p1,
Vector3 p2,
Vector3 p3,
Vector3 p4,
) => _module.GetRayCollisionQuad(ray, p1, p2, p3, p4);