GetRayCollisionQuad function

RayCollision GetRayCollisionQuad(
  1. Ray ray,
  2. Vector3 p1,
  3. Vector3 p2,
  4. Vector3 p3,
  5. Vector3 p4,
)

Implementation

RayCollision GetRayCollisionQuad(
  Ray ray,
  Vector3 p1,
  Vector3 p2,
  Vector3 p3,
  Vector3 p4,
) => _module.GetRayCollisionQuad(ray, p1, p2, p3, p4);