CheckCollisionPointTriangle function
Implementation
bool CheckCollisionPointTriangle(
Vector2 point,
Vector2 p1,
Vector2 p2,
Vector2 p3,
) => _module.CheckCollisionPointTriangle(point, p1, p2, p3);
bool CheckCollisionPointTriangle(
Vector2 point,
Vector2 p1,
Vector2 p2,
Vector2 p3,
) => _module.CheckCollisionPointTriangle(point, p1, p2, p3);