CheckCollisionLines function

bool CheckCollisionLines(
  1. Vector2 startPos1,
  2. Vector2 endPos1,
  3. Vector2 startPos2,
  4. Vector2 endPos2,
  5. StructPointer<Vector2> collisionPoint,
)

Implementation

bool CheckCollisionLines(
  Vector2 startPos1,
  Vector2 endPos1,
  Vector2 startPos2,
  Vector2 endPos2,
  StructPointer<Vector2> collisionPoint,
) => _module.CheckCollisionLines(startPos1, endPos1, startPos2, endPos2, collisionPoint);