CameraMoveForward function
Implementation
void CameraMoveForward(
StructPointer<Camera3D> camera,
double distance,
bool moveInWorldPlane,
) => _module.CameraMoveForward(camera, distance, moveInWorldPlane);
void CameraMoveForward(
StructPointer<Camera3D> camera,
double distance,
bool moveInWorldPlane,
) => _module.CameraMoveForward(camera, distance, moveInWorldPlane);