QuaternionToAxisAngle function
Implementation
(Vector3 outAxis, double outAngle) QuaternionToAxisAngle(
Quaternion q,
) => _module.QuaternionToAxisAngle(q);
(Vector3 outAxis, double outAngle) QuaternionToAxisAngle(
Quaternion q,
) => _module.QuaternionToAxisAngle(q);