GetSplinePointBasis function

Vector2 GetSplinePointBasis(
  1. Vector2 p1,
  2. Vector2 p2,
  3. Vector2 p3,
  4. Vector2 p4,
  5. num t,
)

Implementation

Vector2 GetSplinePointBasis(
  Vector2 p1,
  Vector2 p2,
  Vector2 p3,
  Vector2 p4,
  num t,
) => _module.GetSplinePointBasis(p1, p2, p3, p4, t);