GetRayCollisionTriangle function

RayCollision GetRayCollisionTriangle(
  1. Ray ray,
  2. Vector3 p1,
  3. Vector3 p2,
  4. Vector3 p3,
)

Implementation

RayCollision GetRayCollisionTriangle(
  Ray ray,
  Vector3 p1,
  Vector3 p2,
  Vector3 p3,
) => _module.GetRayCollisionTriangle(ray, p1, p2, p3);