CheckCollisionLines function

(bool, Vector2) CheckCollisionLines(
  1. Vector2 startPos1,
  2. Vector2 endPos1,
  3. Vector2 startPos2,
  4. Vector2 endPos2,
)

Implementation

(bool result, Vector2 collisionPoint) CheckCollisionLines(
  Vector2 startPos1,
  Vector2 endPos1,
  Vector2 startPos2,
  Vector2 endPos2,
) => _module.CheckCollisionLines(startPos1, endPos1, startPos2, endPos2);