RaylibVector3ExtFlatNative class
Methods
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debug(bool v)
→ void
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Enables or disables debug logging for this module.
inherited
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debugError(String message)
→ void
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Logs
message at error level if debug is enabled and message passes all filters.
inherited
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debugFilter(bool filter(String))
→ void
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Adds a predicate that gates debug output. Only messages satisfying at least one filter are logged.
inherited
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debugInfo(String message)
→ void
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Logs
message at info level if debug is enabled and message passes all filters.
inherited
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debugTime(bool v)
→ void
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Enables or disables per-call timing output alongside debug logs.
inherited
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debugWarn(String message)
→ void
-
Logs
message at warn level if debug is enabled and message passes all filters.
inherited
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disableSync<T>(T f())
→ T
-
Executes
f with RaylibTemp syncing temporarily disabled,
restoring the previous sync state afterward.
inherited
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dispose()
→ void
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Calls all registered onDispose callbacks and clears them.
inherited
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disposeStructWithOpFreed<D extends RaylibStruct<D>>(D struct, void fn(StructPointer<D> ptr))
→ void
-
Disposes
struct, invokes fn with its underlying pointer, and then frees
the temporary allocation backing the pointer, if any.
inherited
-
disposeStructWithOpUnslotted<D extends RaylibStruct<D>>(D struct, void fn(StructPointer<D> ptr))
→ void
-
Disposes
struct, invokes fn with its underlying pointer, and then
unslots the temporary allocation backing the pointer, if any.
inherited
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load()
→ void
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Override to perform one-time module initialization.
inherited
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logError(Object? message)
→ void
-
inherited
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logInfo(Object? message)
→ void
-
inherited
-
logWarn(Object? message)
→ void
-
inherited
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
-
onDispose(void fn())
→ void
-
Registers
fn to be called when this module is disposed.
inherited
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run<T>(String name(), T f())
→ T
-
Executes
f, logging its label (and optionally timing it) when debug is enabled
and the label passes all filters.
inherited
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toString()
→ String
-
A string representation of this object.
inherited
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Vector3Add(dynamic v1, dynamic v2)
→ dynamic
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Add two vectors
override
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Vector3AddValue(dynamic v, double add)
→ dynamic
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Add vector and double value
override
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Vector3Angle(dynamic v1, dynamic v2)
→ double
-
Calculate angle between two vectors
override
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Vector3Barycenter(dynamic p, dynamic a, dynamic b, dynamic c)
→ dynamic
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Compute barycenter coordinates (u, v, w) for point p with respect to triangle (a, b, c)
override
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Vector3Clamp(dynamic v, dynamic min, dynamic max)
→ dynamic
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Clamp the components of the vector between
min and max values specified by the given vectors
override
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Vector3ClampValue(dynamic v, double min, double max)
→ dynamic
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Clamp the magnitude of the vector between two values
override
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Vector3CrossProduct(dynamic v1, dynamic v2)
→ dynamic
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Calculate two vectors cross product
override
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Vector3CubicHermite(dynamic v1, dynamic tangent1, dynamic v2, dynamic tangent2, double amount)
→ dynamic
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Calculate cubic hermite interpolation between two vectors and their tangents
as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic
override
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Vector3Distance(dynamic v1, dynamic v2)
→ double
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Calculate distance between two vectors
override
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Vector3DistanceSqr(dynamic v1, dynamic v2)
→ double
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Calculate square distance between two vectors
override
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Vector3Divide(dynamic v1, dynamic v2)
→ dynamic
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Divide vector by vector
override
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Vector3DotProduct(dynamic v1, dynamic v2)
→ double
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Calculate two vectors dot product
override
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Vector3Equals(dynamic p, dynamic q)
→ bool
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Check whether two given vectors are almost equal
override
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Vector3Invert(dynamic v)
→ dynamic
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Invert the given vector
override
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Vector3Length(dynamic v)
→ double
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Calculate vector length
override
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Vector3LengthSqr(dynamic v)
→ double
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Calculate vector square length
override
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Vector3Lerp(dynamic v1, dynamic v2, double amount)
→ dynamic
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Calculate linear interpolation between two vectors
override
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Vector3Max(dynamic v1, dynamic v2)
→ dynamic
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Get max value for each pair of components
override
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Vector3Min(dynamic v1, dynamic v2)
→ dynamic
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Get min value for each pair of components
override
-
Vector3MoveTowards(dynamic v, dynamic target, double maxDistance)
→ dynamic
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Move Vector towards target
override
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Vector3Multiply(dynamic v1, dynamic v2)
→ dynamic
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Multiply vector by vector
override
-
Vector3Negate(dynamic v)
→ dynamic
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Negate provided vector (invert direction)
override
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Vector3Normalize(dynamic v)
→ dynamic
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Normalize provided vector
override
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Vector3One()
→ dynamic
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Vector with components value 1.0f
override
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Vector3OrthoNormalize(StructPointer v1, StructPointer v2)
→ void
-
Orthonormalize provided vectors
Makes vectors normalized and orthogonal to each other
Gram-Schmidt function implementation
override
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Vector3Perpendicular(dynamic v)
→ dynamic
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Calculate one vector perpendicular vector
override
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Vector3Project(dynamic v1, dynamic v2)
→ dynamic
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Calculate the projection of the vector v1 on to v2
override
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Vector3Reflect(dynamic v, dynamic normal)
→ dynamic
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Calculate reflected vector to normal
override
-
Vector3Refract(dynamic v, dynamic n, double r)
→ dynamic
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Compute the direction of a refracted ray
v: normalized direction of the incoming ray
n: normalized normal vector of the interface of two optical media
r: ratio of the refractive index of the medium from where the ray comes
to the refractive index of the medium on the other side of the surface
override
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Vector3Reject(dynamic v1, dynamic v2)
→ dynamic
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Calculate the rejection of the vector v1 on to v2
override
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Vector3RotateByAxisAngle(dynamic v, dynamic axis, double angle)
→ dynamic
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Rotates a vector around an axis
override
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Vector3RotateByQuaternion(dynamic v, dynamic q)
→ dynamic
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Transform a vector by quaternion rotation
override
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Vector3Scale(dynamic v, double scalar)
→ dynamic
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Multiply vector by scalar
override
-
Vector3Subtract(dynamic v1, dynamic v2)
→ dynamic
-
Subtract two vectors
override
-
Vector3SubtractValue(dynamic v, double sub)
→ dynamic
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Subtract vector by double value
override
-
Vector3ToFloatV(dynamic v)
→ dynamic
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Get Vector3 as float array
override
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Vector3Transform(dynamic v, dynamic mat)
→ dynamic
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Transforms a Vector3 by a given Matrix
override
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Vector3Unproject(dynamic source, dynamic projection, dynamic view)
→ dynamic
-
Projects a Vector3 from screen space into object space
override
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Vector3Zero()
→ dynamic
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Vector with components value 0.0f
override