rlUpdateShaderBuffer method

void rlUpdateShaderBuffer(
  1. int id,
  2. Pointer<Void> data,
  3. int dataSize,
  4. int offset,
)

Update SSBO buffer data

Implementation

void rlUpdateShaderBuffer(int id, Pointer<Void> data, int dataSize, int offset)
  => _rlUpdateShaderBuffer(id, data, dataSize, offset);