UpdateMeshBuffer method
void
UpdateMeshBuffer(
- dynamic mesh,
- int index,
- MemoryPointer<
RVoid> data, - int dataSize,
- int offset,
override
Update mesh vertex data in GPU for a specific buffer index
Implementation
@override
void UpdateMeshBuffer(
MeshD mesh,
int index,
MemoryPointer<RVoid> data,
int dataSize,
int offset,
) => _ffi.UpdateMeshBuffer(
$.Mesh$.Ref1(mesh).asNativePointer<MeshC>().ref,
index,
data.asNativePointer(),
dataSize,
offset,
);