UnloadTexture method
Unload texture from GPU memory (VRAM)
Implementation
@override
void UnloadTexture(
TextureD texture,
) => _ffi.UnloadTexture(
$.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
);
Unload texture from GPU memory (VRAM)
@override
void UnloadTexture(
TextureD texture,
) => _ffi.UnloadTexture(
$.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
);