UnloadShader method
Unload shader from GPU memory (VRAM)
Implementation
@override
void UnloadShader(
ShaderD shader,
) => disposeStructWithOpFreed(shader, (ptr) {
_ffi.UnloadShader(
ptr.asNativePointer<ShaderC>().ref,
);
});
Unload shader from GPU memory (VRAM)
@override
void UnloadShader(
ShaderD shader,
) => disposeStructWithOpFreed(shader, (ptr) {
_ffi.UnloadShader(
ptr.asNativePointer<ShaderC>().ref,
);
});