SetShaderValueV method
void
SetShaderValueV(
- dynamic shader,
- int locIndex,
- MemoryPointer<
RVoid> value, - int uniformType,
- int count,
override
Set shader uniform value vector
Implementation
@override
void SetShaderValueV(
ShaderD shader,
int locIndex,
MemoryPointer<RVoid> value,
int uniformType,
int count,
) => _ffi.SetShaderValueV(
$.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
locIndex,
value.asNativePointer(),
uniformType,
count,
);