DrawText method
void
DrawText(
- MemoryPointer<
RChar> text, - int posX,
- int posY,
- int fontSize,
- dynamic color,
override
Draw text (using default font)
Implementation
@override
void DrawText(
MemoryPointer<RChar> text,
int posX,
int posY,
int fontSize,
ColorD color,
) => _ffi.DrawText(
text.asNativePointer(),
posX,
posY,
fontSize,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);