DrawSplineLinear method
void
DrawSplineLinear(
- StructPointer points,
- int pointCount,
- double thick,
- dynamic color,
override
Draw spline: Linear, minimum 2 points
Implementation
@override
void DrawSplineLinear(
StructPointer<Vector2D> points,
int pointCount,
double thick,
ColorD color,
) => _ffi.DrawSplineLinear(
points.asNativePointer(),
pointCount,
thick,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);