GetSplinePointBezierCubic method

Vector2C GetSplinePointBezierCubic(
  1. Vector2C p1,
  2. Vector2C c2,
  3. Vector2C c3,
  4. Vector2C p4,
  5. double t,
)

Get (evaluate) spline point: Cubic Bezier

Implementation

Vector2C GetSplinePointBezierCubic(Vector2C p1, Vector2C c2, Vector2C c3, Vector2C p4, double t)
  => _GetSplinePointBezierCubic(p1, c2, c3, p4, t);