GetSplinePointBezierCubic method
Get (evaluate) spline point: Cubic Bezier
Implementation
Vector2C GetSplinePointBezierCubic(Vector2C p1, Vector2C c2, Vector2C c3, Vector2C p4, double t)
=> _GetSplinePointBezierCubic(p1, c2, c3, p4, t);
Get (evaluate) spline point: Cubic Bezier
Vector2C GetSplinePointBezierCubic(Vector2C p1, Vector2C c2, Vector2C c3, Vector2C p4, double t)
=> _GetSplinePointBezierCubic(p1, c2, c3, p4, t);