CameraMoveRight method
Moves the camera target in its current right direction by distance.
If moveInWorldPlane is true, movement is constrained to the XZ plane
regardless of the camera's pitch.
Implementation
@override
void CameraMoveRight(
StructPointer<Camera3DD> camera,
double distance,
bool moveInWorldPlane,
) => _ffi.CameraMoveRight(
camera.asNativePointer(),
distance.toDouble(),
moveInWorldPlane,
);