UpdateTextureRec method
Update GPU texture rectangle with new data
Implementation
void UpdateTextureRec(
TextureD texture,
RectangleD rec,
Uint8List pixels,
) => run(
() => _debugLabels.UpdateTextureRec(texture, rec, pixels),
() => _flat.UpdateTextureRec(
texture,
rec,
$.Uint8$.Array(pixels).cast(),
),
);