DrawTextureV method

void DrawTextureV(
  1. TextureD texture,
  2. Vector2D position,
  3. ColorD tint
)

Draw a Texture2D with position defined as Vector2

Implementation

void DrawTextureV(
  TextureD texture,
  Vector2D position,
  ColorD tint,
) => run(
  () => _debugLabels.DrawTextureV(texture, position, tint),
  () => _flat.DrawTextureV(
    texture,
    position,
    tint,
  ),
);