CheckCollisionCircles method

bool CheckCollisionCircles(
  1. Vector2D center1,
  2. num radius1,
  3. Vector2D center2,
  4. num radius2,
)

Check collision between two circles

Implementation

bool CheckCollisionCircles(
  Vector2D center1,
  num radius1,
  Vector2D center2,
  num radius2,
) => run(
  () => _debugLabels.CheckCollisionCircles(center1, radius1, center2, radius2),
  () => _flat.CheckCollisionCircles(
    center1,
    radius1.toDouble(),
    center2,
    radius2.toDouble(),
  ),
);