CheckCollisionCircles method
Check collision between two circles
Implementation
bool CheckCollisionCircles(
Vector2D center1,
num radius1,
Vector2D center2,
num radius2,
) => run(
() => _debugLabels.CheckCollisionCircles(center1, radius1, center2, radius2),
() => _flat.CheckCollisionCircles(
center1,
radius1.toDouble(),
center2,
radius2.toDouble(),
),
);