Vector3RotateByAxisAngle method

  1. @override
Vector3D Vector3RotateByAxisAngle(
  1. Vector3D v,
  2. Vector3D axis,
  3. double angle
)
override

Rotates a vector around an axis

Implementation

@override
Vector3D Vector3RotateByAxisAngle(
  Vector3D v,
  Vector3D axis,
  double angle,
) => $.Vector3$.Extract3(
  (p) => _ffi.Vector3RotateByAxisAngle(
    $.Vector3$.Ref1(v).asNativePointer<Vector3C>().ref,
    $.Vector3$.Ref2(axis).asNativePointer<Vector3C>().ref,
    angle,
  ).toDart(p.asNativePointer()),
);