rlUpdateTexture method

void rlUpdateTexture(
  1. int id,
  2. int offsetX,
  3. int offsetY,
  4. int width,
  5. int height,
  6. int format,
  7. Pointer<Void> data,
)

Update texture with new data on GPU

Implementation

void rlUpdateTexture(int id, int offsetX, int offsetY, int width, int height, int format, Pointer<Void> data)
  => _rlUpdateTexture(id, offsetX, offsetY, width, height, format, data);