rlSetUniformMatrices method

void rlSetUniformMatrices(
  1. int locIndex,
  2. Pointer<MatrixC> mat,
  3. int count
)

Set shader value matrices

Implementation

void rlSetUniformMatrices(int locIndex, Pointer<MatrixC> mat, int count)
  => _rlSetUniformMatrices(locIndex, mat, count);