rlSetUniform method

void rlSetUniform(
  1. int locIndex,
  2. Pointer<Void> value,
  3. int uniformType,
  4. int count,
)

Set shader value uniform

Implementation

void rlSetUniform(int locIndex, Pointer<Void> value, int uniformType, int count)
  => _rlSetUniform(locIndex, value, uniformType, count);