rlReadTexturePixels method

Pointer<Void> rlReadTexturePixels(
  1. int id,
  2. int width,
  3. int height,
  4. int format,
)

Read texture pixel data

Implementation

Pointer<Void> rlReadTexturePixels(int id, int width, int height, int format)
  => _rlReadTexturePixels(id, width, height, format);