MatrixRotate method
Create rotation matrix from axis and angle
NOTE: Angle should be provided in radians
Implementation
@override
MatrixD MatrixRotate(
Vector3D axis,
double angle,
) => $.Matrix$.Extract1(
(p) => _ffi.MatrixRotate(
$.Vector3$.Ref1(axis).asNativePointer<Vector3C>().ref,
angle,
).toDart(p.asNativePointer()),
);