MatrixLookAt method
Get camera look-at matrix (view matrix)
Implementation
@override
MatrixD MatrixLookAt(
Vector3D eye,
Vector3D target,
Vector3D up,
) => $.Matrix$.Extract1(
(p) => _ffi.MatrixLookAt(
$.Vector3$.Ref1(eye).asNativePointer<Vector3C>().ref,
$.Vector3$.Ref2(target).asNativePointer<Vector3C>().ref,
$.Vector3$.Ref3(up).asNativePointer<Vector3C>().ref,
).toDart(p.asNativePointer()),
);