UploadMesh method

  1. @override
void UploadMesh(
  1. StructPointer<MeshD> mesh,
  2. bool dynamic
)
override

Upload mesh vertex data in GPU and provide VAO/VBO ids

Implementation

@override
void UploadMesh(
  StructPointer<MeshD> mesh,
  bool dynamic,
) => _ffi.UploadMesh(
  mesh.asNativePointer(),
  dynamic,
);