UpdateTexture method

  1. @override
void UpdateTexture(
  1. TextureD texture,
  2. MemoryPointer<RVoid> pixels
)
override

Update GPU texture with new data

Implementation

@override
void UpdateTexture(
  TextureD texture,
  MemoryPointer<RVoid> pixels,
) => _ffi.UpdateTexture(
  $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
  pixels.asNativePointer(),
);