UpdateModelAnimationEx method

  1. @override
void UpdateModelAnimationEx(
  1. ModelD model,
  2. ModelAnimationD animA,
  3. double frameA,
  4. ModelAnimationD animB,
  5. double frameB,
  6. double blend,
)
override

Update model animation data (vertex buffers / bone matrices) for a specific pose, defined by two different animations at specific frames blended together

Implementation

@override
void UpdateModelAnimationEx(
  ModelD model,
  ModelAnimationD animA,
  double frameA,
  ModelAnimationD animB,
  double frameB,
  double blend,
) => _ffi.UpdateModelAnimationEx(
  $.Model$.Ref1(model).asNativePointer<ModelC>().ref,
  $.ModelAnimation$.Ref1(animA).asNativePointer<ModelAnimationC>().ref,
  frameA,
  $.ModelAnimation$.Ref2(animB).asNativePointer<ModelAnimationC>().ref,
  frameB,
  blend,
);