UpdateModelAnimationEx method
void
UpdateModelAnimationEx(
- ModelD model,
- ModelAnimationD animA,
- double frameA,
- ModelAnimationD animB,
- double frameB,
- double blend,
override
Update model animation data (vertex buffers / bone matrices) for a specific pose, defined by two different animations at specific frames blended together
Implementation
@override
void UpdateModelAnimationEx(
ModelD model,
ModelAnimationD animA,
double frameA,
ModelAnimationD animB,
double frameB,
double blend,
) => _ffi.UpdateModelAnimationEx(
$.Model$.Ref1(model).asNativePointer<ModelC>().ref,
$.ModelAnimation$.Ref1(animA).asNativePointer<ModelAnimationC>().ref,
frameA,
$.ModelAnimation$.Ref2(animB).asNativePointer<ModelAnimationC>().ref,
frameB,
blend,
);