UpdateCameraPro method
void
UpdateCameraPro(
- StructPointer<
Camera3DD> camera, - Vector3D movement,
- Vector3D rotation,
- double zoom,
override
Update camera movement/rotation
Implementation
@override
void UpdateCameraPro(
StructPointer<Camera3DD> camera,
Vector3D movement,
Vector3D rotation,
double zoom,
) => _ffi.UpdateCameraPro(
camera.asNativePointer(),
$.Vector3$.Ref1(movement).asNativePointer<Vector3C>().ref,
$.Vector3$.Ref2(rotation).asNativePointer<Vector3C>().ref,
zoom,
);