UpdateCameraPro method

  1. @override
void UpdateCameraPro(
  1. StructPointer<Camera3DD> camera,
  2. Vector3D movement,
  3. Vector3D rotation,
  4. double zoom,
)
override

Update camera movement/rotation

Implementation

@override
void UpdateCameraPro(
  StructPointer<Camera3DD> camera,
  Vector3D movement,
  Vector3D rotation,
  double zoom,
) => _ffi.UpdateCameraPro(
  camera.asNativePointer(),
  $.Vector3$.Ref1(movement).asNativePointer<Vector3C>().ref,
  $.Vector3$.Ref2(rotation).asNativePointer<Vector3C>().ref,
  zoom,
);