UnloadTexture method

  1. @override
void UnloadTexture(
  1. TextureD texture
)
override

Unload texture from GPU memory (VRAM)

Implementation

@override
void UnloadTexture(
  TextureD texture,
) => _ffi.UnloadTexture(
  $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
);