SetTextureWrap method

  1. @override
void SetTextureWrap(
  1. TextureD texture,
  2. int wrap
)
override

Set texture wrapping mode

Implementation

@override
void SetTextureWrap(
  TextureD texture,
  int wrap,
) => _ffi.SetTextureWrap(
  $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
  wrap,
);