SetShapesTexture method
Set texture and rectangle to be used on shapes drawing
Implementation
@override
void SetShapesTexture(
TextureD texture,
RectangleD source,
) => _ffi.SetShapesTexture(
$.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
$.Rectangle$.Ref1(source).asNativePointer<RectangleC>().ref,
);