SetShaderValueV method

  1. @override
void SetShaderValueV(
  1. ShaderD shader,
  2. int locIndex,
  3. MemoryPointer<RVoid> value,
  4. int uniformType,
  5. int count,
)
override

Set shader uniform value vector

Implementation

@override
void SetShaderValueV(
  ShaderD shader,
  int locIndex,
  MemoryPointer<RVoid> value,
  int uniformType,
  int count,
) => _ffi.SetShaderValueV(
  $.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
  locIndex,
  value.asNativePointer(),
  uniformType,
  count,
);