SetShaderValueTexture method
Set shader uniform value for texture (sampler2d)
Implementation
@override
void SetShaderValueTexture(
ShaderD shader,
int locIndex,
TextureD texture,
) => _ffi.SetShaderValueTexture(
$.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
locIndex,
$.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
);