SetShaderValueTexture method

  1. @override
void SetShaderValueTexture(
  1. ShaderD shader,
  2. int locIndex,
  3. TextureD texture
)
override

Set shader uniform value for texture (sampler2d)

Implementation

@override
void SetShaderValueTexture(
  ShaderD shader,
  int locIndex,
  TextureD texture,
) => _ffi.SetShaderValueTexture(
  $.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
  locIndex,
  $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
);