SetShaderValueMatrix method

  1. @override
void SetShaderValueMatrix(
  1. ShaderD shader,
  2. int locIndex,
  3. MatrixD mat
)
override

Set shader uniform value (matrix 4x4)

Implementation

@override
void SetShaderValueMatrix(
  ShaderD shader,
  int locIndex,
  MatrixD mat,
) => _ffi.SetShaderValueMatrix(
  $.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
  locIndex,
  $.Matrix$.Ref1(mat).asNativePointer<MatrixC>().ref,
);