SetShaderValueMatrix method
Set shader uniform value (matrix 4x4)
Implementation
@override
void SetShaderValueMatrix(
ShaderD shader,
int locIndex,
MatrixD mat,
) => _ffi.SetShaderValueMatrix(
$.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
locIndex,
$.Matrix$.Ref1(mat).asNativePointer<MatrixC>().ref,
);