SetGamepadVibration method

  1. @override
void SetGamepadVibration(
  1. int gamepad,
  2. double leftMotor,
  3. double rightMotor,
  4. double duration,
)
override

Set gamepad vibration for both motors (duration in seconds)

Implementation

@override
void SetGamepadVibration(
  int gamepad,
  double leftMotor,
  double rightMotor,
  double duration,
) => _ffi.SetGamepadVibration(
  gamepad,
  leftMotor,
  rightMotor,
  duration,
);