SetGamepadMappings method

  1. @override
int SetGamepadMappings(
  1. MemoryPointer<RChar> mappings
)
override

Set internal gamepad mappings (SDL_GameControllerDB)

Implementation

@override
int SetGamepadMappings(
  MemoryPointer<RChar> mappings,
) => _ffi.SetGamepadMappings(
  mappings.asNativePointer(),
);