LoadTextureFromImage method

  1. @override
TextureD LoadTextureFromImage(
  1. ImageD image
)
override

Load texture from image data

Implementation

@override
TextureD LoadTextureFromImage(
  ImageD image,
) => $.Texture$.RefCapture(
  RaylibCaptureIds.LoadTextureFromImage,
  (p) => _ffi.LoadTextureFromImage(
    $.Image$.Ref1(image).asNativePointer<ImageC>().ref,
  ).toDart(p.asNativePointer()),
);