LoadTextureCubemap method
Load cubemap from image, multiple image cubemap layouts supported
Implementation
@override
TextureD LoadTextureCubemap(
ImageD image,
int layout,
) => $.Texture$.RefCapture(
RaylibCaptureIds.LoadTextureCubemap,
(p) => _ffi.LoadTextureCubemap(
$.Image$.Ref1(image).asNativePointer<ImageC>().ref,
layout,
).toDart(p.asNativePointer()),
);