LoadTextureCubemap method

  1. @override
TextureD LoadTextureCubemap(
  1. ImageD image,
  2. int layout
)
override

Load cubemap from image, multiple image cubemap layouts supported

Implementation

@override
TextureD LoadTextureCubemap(
  ImageD image,
  int layout,
) => $.Texture$.RefCapture(
  RaylibCaptureIds.LoadTextureCubemap,
  (p) => _ffi.LoadTextureCubemap(
    $.Image$.Ref1(image).asNativePointer<ImageC>().ref,
    layout,
  ).toDart(p.asNativePointer()),
);