LoadTexture method
Load texture from file into GPU memory (VRAM)
Implementation
@override
TextureD LoadTexture(
MemoryPointer<RChar> fileName,
) => $.Texture$.RefCapture(
RaylibCaptureIds.LoadTexture,
(p) => _ffi.LoadTexture(
fileName.asNativePointer(),
).toDart(p.asNativePointer()),
);